# Setup

## Requirements

* ox\_lib
* ox\_inventory or esx without ox\_inventory

## qb-ambulancejob/client/dead.lua

```lua
-- Find this:
AddEventHandler('gameEventTriggered', function(event, data)
    if event == 'CEventNetworkEntityDamage' then
        local victim, attacker, victimDied, weapon = data[1], data[2], data[4], data[7]
        if not IsEntityAPed(victim) then return end

-- Replace it with this:
AddEventHandler('gameEventTriggered', function(event, data)
    if event == 'CEventNetworkEntityDamage' then
        local victim, attacker, victimDied, weapon = data[1], data[2], data[4], data[7]
        if not IsEntityAPed(victim) or LocalPlayer.state.inFFA then return end
```

## qbx\_medical/client/dead.lua

```lua
-- Find this:
AddEventHandler('gameEventTriggered', function(event, data)
    if event ~= 'CEventNetworkEntityDamage' then return end
    local victim, attacker, victimDied, weapon = data[1], data[2], data[4], data[7]
    if not IsEntityAPed(victim) or not victimDied or NetworkGetPlayerIndexFromPed(victim) ~= cache.playerId or not IsEntityDead(cache.ped) then return end
    
-- Replace it with this:
AddEventHandler('gameEventTriggered', function(event, data)
    if event ~= 'CEventNetworkEntityDamage' then return end
    local victim, attacker, victimDied, weapon = data[1], data[2], data[4], data[7]
    if LocalPlayer.state.inFFA or not IsEntityAPed(victim) or not victimDied or NetworkGetPlayerIndexFromPed(victim) ~= cache.playerId or not IsEntityDead(cache.ped) then return end
```

## es\_exteded/client/modules/death.lua

```lua
-- Find this:
AddEventHandler("esx:onPlayerSpawn", function()
    Citizen.CreateThreadNow(function()
        while not ESX.PlayerLoaded do Wait(0) end

        while ESX.PlayerLoaded and not ESX.PlayerData.dead do
            if DoesEntityExist(ESX.PlayerData.ped) and (IsPedDeadOrDying(ESX.PlayerData.ped, true) or IsPedFatallyInjured(ESX.PlayerData.ped)) then
                Death:Died()
                break
            end
            Citizen.Wait(250)
        end
    end)
end)

-- Replace it whit this:
AddEventHandler("esx:onPlayerSpawn", function()
    Citizen.CreateThreadNow(function()
        while not ESX.PlayerLoaded do Wait(0) end

        while ESX.PlayerLoaded and not ESX.PlayerData.dead do
            if not LocalPlayer.state.inFFA and DoesEntityExist(ESX.PlayerData.ped) and (IsPedDeadOrDying(ESX.PlayerData.ped, true) or IsPedFatallyInjured(ESX.PlayerData.ped)) then
                Death:Died()
                break
            end
            Citizen.Wait(250)
        end
    end)
end)
```


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