PEEVEE
  • Welcome
  • Gang System
    • Setup
    • Config
  • Tophud
    • Config
  • Container Robbery
    • Setup
    • Config
  • Hud
    • Config
  • drugselling
    • Config
  • Simple Billing
    • Config
    • Exports
  • Gangareas
    • Config
    • Exports
  • Credit system
    • Config
    • Exports
    • Commands
  • Pharmacy robbery
    • Config
  • Vehicleshop
    • Config
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  1. Container Robbery

Config

return {
    map = "helnius", -- helnius / slb2k11 (check readme)

    useTarget = false,

    doorModels = {
        ["slb2k11"] = -973122415,
        ["helnius"] = 408515093
    },

    containerModel = `prop_portacabin01`,

    interactionDistance = 1.2,

    framework = "auto", -- auto / esx / qb / qbx / custom

    policeJobs = {
        ["police"] = true,
        ["sheriff"] = true
    },

    lockpickItem = "lockpick", -- or nil or empty ""
    lockpickAnim = {
        flag = 1,
        duration = 5000,
        dict = "missheistfbisetup1",
        clip = "hassle_intro_loop_f",
    },

    search = {
        targets = {
            ["slb2k11"] = {
                {
                    coords = vec4(4, 0.2, 1.4, 0),
                    size = vec3(1, 1, 1),
                },
                {
                    coords = vec4(1.8, 1, 1.4, 0),
                    size = vec3(1, 1, 1),
                },
                {
                    coords = vec4(0, 1, 1.4, 0),
                    size = vec3(1, 1, 1),
                },
                {
                    coords = vec4(-1.8, 1, 1.4, 0),
                    size = vec3(1, 1, 1),
                },
                {
                    coords = vec4(-4, 0.2, 1.4, 0),
                    size = vec3(1, 1, 1),
                },
            },
            ["helnius"] = {
                {
                    coords = vec4(4.2, -1.1, 1.1, 0),
                    size = vec3(0.5, 0.5, 1),
                },
                {
                    coords = vec4(4.1, 0.95, 1.1, 0),
                    size = vec3(1, 1, 1),
                },
                {
                    coords = vec4(1.8, -1, 1.4, 0),
                    size = vec3(1, 1, 1),
                },
                {
                    coords = vec4(-2.3, 1, 1.4, 0),
                    size = vec3(1, 1, 1),
                },
                {
                    coords = vec4(-4, -1, 1.4, 0),
                    size = vec3(1, 1, 1),
                },
                {
                    coords = vec4(-2.5, -1, 1.4, 0),
                    size = vec3(1, 1, 1),
                },

            },

        },
        points = {
            ["slb2k11"] = {
                vec3(4, 0.2, 1.4),
                vec3(1.8, 1, 1.4),
                vec3(0, 1, 1.4),
                vec3(-1.8, 1, 1.4),
                vec3(-4, 0.2, 1.4)
            },
            ["helnius"] = {
                vec3(3.8, -1.1, 1.4),
                vec3(3.8, 0.95, 1.4),
                vec3(1.8, -0.8, 1.4),
                vec3(-2.3, 0.75, 1.4),
                vec3(-4, -0.8, 1.4),
                vec3(-2.5, -0.8, 1.4),
            }
        },

        items = {
            {
                name = "phone",
                min = 1,
                max = 2,
                chance = 99,
            },
            {
                name = "radio",
                min = 1,
                max = 2,
                chance = 1,
            },
        },

        animation = {
            flag = 1,
            duration = 5000,
            dict = "anim@amb@clubhouse@tutorial@bkr_tut_ig3@",
            clip = "machinic_loop_mechandplayer",
        },

        marker = {
            size = 0.3,
            type = 2,
            color = { r = 44, g = 176, b = 252, a = 200 },
        }
    }
}
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Last updated 7 months ago