Config
return {
map = "helnius", -- helnius / slb2k11 (check readme)
useTarget = false,
doorModels = {
["slb2k11"] = -973122415,
["helnius"] = 408515093
},
containerModel = `prop_portacabin01`,
interactionDistance = 1.2,
framework = "auto", -- auto / esx / qb / qbx / custom
policeJobs = {
["police"] = true,
["sheriff"] = true
},
lockpickItem = "lockpick", -- or nil or empty ""
lockpickAnim = {
flag = 1,
duration = 5000,
dict = "missheistfbisetup1",
clip = "hassle_intro_loop_f",
},
search = {
targets = {
["slb2k11"] = {
{
coords = vec4(4, 0.2, 1.4, 0),
size = vec3(1, 1, 1),
},
{
coords = vec4(1.8, 1, 1.4, 0),
size = vec3(1, 1, 1),
},
{
coords = vec4(0, 1, 1.4, 0),
size = vec3(1, 1, 1),
},
{
coords = vec4(-1.8, 1, 1.4, 0),
size = vec3(1, 1, 1),
},
{
coords = vec4(-4, 0.2, 1.4, 0),
size = vec3(1, 1, 1),
},
},
["helnius"] = {
{
coords = vec4(4.2, -1.1, 1.1, 0),
size = vec3(0.5, 0.5, 1),
},
{
coords = vec4(4.1, 0.95, 1.1, 0),
size = vec3(1, 1, 1),
},
{
coords = vec4(1.8, -1, 1.4, 0),
size = vec3(1, 1, 1),
},
{
coords = vec4(-2.3, 1, 1.4, 0),
size = vec3(1, 1, 1),
},
{
coords = vec4(-4, -1, 1.4, 0),
size = vec3(1, 1, 1),
},
{
coords = vec4(-2.5, -1, 1.4, 0),
size = vec3(1, 1, 1),
},
},
},
points = {
["slb2k11"] = {
vec3(4, 0.2, 1.4),
vec3(1.8, 1, 1.4),
vec3(0, 1, 1.4),
vec3(-1.8, 1, 1.4),
vec3(-4, 0.2, 1.4)
},
["helnius"] = {
vec3(3.8, -1.1, 1.4),
vec3(3.8, 0.95, 1.4),
vec3(1.8, -0.8, 1.4),
vec3(-2.3, 0.75, 1.4),
vec3(-4, -0.8, 1.4),
vec3(-2.5, -0.8, 1.4),
}
},
items = {
{
name = "phone",
min = 1,
max = 2,
chance = 99,
},
{
name = "radio",
min = 1,
max = 2,
chance = 1,
},
},
animation = {
flag = 1,
duration = 5000,
dict = "anim@amb@clubhouse@tutorial@bkr_tut_ig3@",
clip = "machinic_loop_mechandplayer",
},
marker = {
size = 0.3,
type = 2,
color = { r = 44, g = 176, b = 252, a = 200 },
}
}
}
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