Config
lib.locale()
Config = {}
Config.UseTarget = false -- ox_target
Config.UseRPName = true
Config.Framework = "auto" -- "auto" | "qb" | "esx"
-- stash robbery
Config.Robbery = {
enabled = true,
blackListedWeapons = {
`weapon_unarmed`,
`weapon_flashlight`,
`weapon_wrench`,
`weapon_nightstick`
},
time = 5, -- minutes
required = 4, -- how many gang members required online
cooldown = 10, -- minutes
reward = {
item = "cash",
min = 300,
max = 700
},
blip = {
enabled = true,
shortRange = false,
scale = 0.7,
colour = 1,
sprite = 478
}
}
Config.Distances = {
marker = 5, -- marker shows
interact = 1.5 -- can press [E] & textui shows
}
Config.ShopTiers = {
["1"] = {
{ name = "phone", price = 500 }
}
}
Config.Shells = { -- offset finder => https://github.com/loaf-scripts/loaf_offsetfinder
["example_shell"] = {
hash = `example_shell`,
door = {
coords = vec4(0, 0, 0, 0),
targetOptions = {
size = vec3(1, 1, 1),
},
marker = {
size = 1,
type = 1,
color = { r = 255, g = 0, b = 0, a = 200 },
}
},
stash = {
coords = {
vec3(0, 0, 0)
},
targetOptions = {
size = vec3(1, 1, 1),
},
marker = {
size = 1,
type = 1,
color = { r = 255, g = 0, b = 0, a = 200 },
}
},
shop = {
coords = {
vec3(0, 0, 0)
},
targetOptions = {
size = vec3(1, 1, 1),
},
marker = {
size = 1,
type = 1,
color = { r = 255, g = 0, b = 0, a = 200 },
}
},
bossmenu = {
coords = {
vec3(0, 0, 0),
},
targetOptions = {
size = vec3(1, 1, 1),
},
marker = {
size = 1,
type = 1,
color = { r = 255, g = 0, b = 0, a = 200 },
}
},
clothing = {
coords = {
vec3(0, 0, 0),
},
targetOptions = {
size = vec3(1, 1, 1),
},
marker = {
size = 1,
type = 1,
color = { r = 255, g = 0, b = 0, a = 200 },
}
},
}
}
Config.Gangs = {
["example"] = {
blip = { -- only gang members can see blip
shortRange = false,
scale = 0.7,
colour = 7,
sprite = 492,
text = "Example Gang"
},
shell = "example_shell",
shop = {
tier = "1",
minGrade = 0,
},
stash = {
weight = 50000,
slots = 40,
minGrade = 0,
},
enter = {
coords = vec3(582.33, -1132.92, 10.12),
targetOptions = {
size = vec3(1, 1, 1),
},
marker = {
size = 1,
type = 1,
color = { r = 255, g = 0, b = 0, a = 200 },
}
}
},
["example2"] = {
stash = {
weight = 50000,
slots = 40,
minGrade = 0,
coords = {
vec3(572.76, -1146.25, 10.08)
},
targetOptions = {
size = vec3(1, 1, 1)
},
marker = {
size = 1,
type = 1,
color = { r = 255, g = 0, b = 0, a = 200 },
}
},
shop = {
coords = {
vec3(576.41, -1132.09, 10.12)
},
tier = "1",
minGrade = 0,
targetOptions = {
size = vec3(1, 1, 1)
},
marker = {
size = 1,
type = 1,
color = { r = 255, g = 0, b = 0, a = 200 },
}
},
bossmenu = {
coords = {
vec3(579.4781, -1131.1077, 10.1225)
},
targetOptions = {
size = vec3(1, 1, 1)
},
marker = {
size = 1,
type = 1,
color = { r = 255, g = 0, b = 0, a = 200 },
}
},
clothing = {
coords = {
vec3(576.41, -1132.09, 10.12)
},
targetOptions = {
size = vec3(1, 1, 1)
},
marker = {
size = 1,
type = 1,
color = { r = 255, g = 0, b = 0, a = 200 },
}
}
}
}
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